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E-3

Explore, Engage, Engineer!

E3 is Hillsboro Charter Academy’s explanation for what we do during the last hour of our day to show our scholars the application or the “why” of what is being taught in our core subjects.  During E3 time, we incorporate STEAM, Inquiry Based Lessons, Passion Projects and Guest Speakers, which all facilitate Project/Problem Based Learning.

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Hillsboro Charter Academy STEAM “212” Essential Engineering Vocabulary

STEAM - Using 21st Century Skills to solve real world problems through the incorporation of Science (study of occurrence in nature/natural behavior), Technology (anything created to fulfill a want or a need, not only electronics), Engineering (solving problems using science, technology and math), Art (application of creative skill and imagination through visual methods, including aesthetics), and Math (application of mathematical principles), includes at least 2 of the subjects in STEAM

Engineer - A person who asks questions, observes things, and gathers information to invent (create new products) or innovate (make old products better) and uses science, technology and math to solve problems.

Engineering - The use of technology, mathematics, and science to solve problems.

Growth Mindset - Celebrating failure and looking at it as the “First Attempt In Learning”, having grit/perseverance

Engineering Design Process (PLTW) - A step by step way to solve problems

  • Ask - Define the problem

  • Explore - Brainstorm multiple solutions

  • Model - Choose the best solution, sketch and build a model

  • Evaluate - Test model to determine how well it worked

  • Explain - Share design and results with others

 21st Century Skills Focusing on the 4 C’s

  • Communication - Sharing thoughts and ideas through written and oral methods

  • Collaboration (1+1=3) - Working together, one idea added to another idea equals a new idea

  • Critical Thinking - Thinking about problems in new ways

  • Creativity - Using new approaches to get things done

Coding - Instructions written in a way that a computer can understand; a specific step-by-step set of directions to solve a given problem

Engineering Notebook - An engineering notebook is a method for an engineer to keep a history of his or her design project from start to finish. It is a place to document research, observations, ideas, drawings, comments, and questions during the design process. It is a legal document and should be dated every time an entry is made. It is also best practice to write in pen when using an Engineering Notebook.

Sketching - A visual way to communicate design ideas to others and solve problems on paper first, authentic practice for engineers

  • Thumbnail Sketching - Quick sketch that resembles idea

  • Technical Drawing - Use of symbols, labels and annotations to explain sketch

  • Isometric/Perspective Sketching - 3D view of design idea; includes width, depth and height, can include vanishing points, most realistic interpretation

  • Orthographic Projection/Multiview Sketching - Shows 4 different views of design idea: front, top, right side and isometric (3D); used to show additional necessary details of objects