• J. Michael Lunsford Middle School

    7th Grade Technology Education

    Instructor:

     John Bonfadini

     

     

    Technology Education at Lunsford
                    Technology Education is a subject which begins at the middle school level.  In Loudoun County, it is our objective to expose students to a wide array of technological systems and applications.  The middle school program is exploratory in nature, providing students with hands-on experience in an array of subjects.  Through these learning activities students see the application of concepts from academic courses and also begin to ponder possible career endeavors.

     

    Teaching Strategies

    Technology Education is primarily a “hands-on” learning environment.  The computer is used as well as many other types of tools in learning activities.  Technology Education uses two types of learning activities. They are listed below.

     

    Computer Module   - Lunsford Middle school is equipped with two state of the art technology labs.  Each computer station is known as a module. A module may be better described as a learning station which is devoted to a particular area of technology such as electronics or computer animation.  Each module guides students through a sequence of learning activities in which they learn about a particular technology.  Each module is equipped with its own tools and supplies needed for the “hands-on” learning activities. 

     
    Click on the following links to learn more about each module.
     

    APPLIED PHYSICS

    AUDIO BROADCASTING

    BIOTECHNOLOGY

    CNC MANUFACTURING

    COMPUTER GRAPHICS & ANIMATION

    ENERGY, POWER & MECHANICS

    ELECTRICITY

    ELECTRONICS

    ENGINEERING TOWERS

    FLIGHT TECHNOLOGY

    FORCES

    GRAPHIC COMMUNICATIONS

    IDEAS & INNOVATIONS

    INTERIOR DESIGN

    LIGHTS & LASERS

    NATURAL DISASTERS

    OCEANOGRAPHY

    PLASTICS & POLYMERS

    PRACTICAL SKILLS

    SIMPLE MACHINES

    WEATHER 

     

    STEM Activities – A STEM activity is an engineering/design challenge which is posed to students.  Individually or in small collaborative groups they will design and construct a project in relation to the challenge.  The design process is learned and practiced as students learn various scientific and engineering concepts.  The scope of objectives varies according to the challenge but, again, applied learning is central.  
     
    • DESIGN & CONSTRUCTION OF WATER BOTTLE ROCKET.
    • DESIGN & CONSTRUCTION OF BALSA WOOD BRIDGE.
    • FLOOR PLAN DESIGN OF A ONE STORY HOUSE.
    • 3D - MODELING - DESIGN A PRINT A KEYCHAIN.
    • ROBOTICS - PROGRAMMING NXT MINDSTORM ROBOT.

     

Last Modified on August 28, 2019