• Mr. Harrison's Stingray Report

    Accelerated Math 6/7 for 2/3/20 ~ 2/14/20:

    Dates of Instruction

    SOL

    Accelerated MAth 6/7 Topic

    Assessment Dates

    2/3 & 2/4

    6.8 &

    6.12

    Coordinate Planes &

    Proportions: Unit Rates, Equivalences & Tables

    2/18 & 2/19

    2/5 & 2/6 6.12 Graphing Proportions using Ratio Tables 2/18 & 2/19
    2/7 & 2/10 6.12 Writing and Solving Proportions Practical Problems 2/18 & 2/19
    2/11 & 2/12 6.12 Connecting Graphs to Ratio Tables & Practical Problems 2/18 & 2/19
    2/13 & 2/14 6.12 Proprtions Practice Quiz & Review 2/18 & 2/19

    Coding at Middle School - CAMS 7/8 for 1/20/20 ~ 1/31/20:

    Assignment Name

    Description

    Due Date

    Codesters Intro to Python Project 1 Due

    Project 1 was due last week but given an extension until the moment they come into class 2/3 & 2/4

    1/30 & 1/31

    Codesters Intro to Python Lessons 4-6

    Students completed the following activities: Roll the Dice, Star Variables, and My Friends.

    2/7 & 2/10

    Codesters Project 2

    Students chose one activity from the Intro to Python Lessons (Part 1) Activities 4-6, to be used for their project grade. In the ‘create’ section of that activity, students enhanced the project to reflect the rubric requirements.

    2/11 & 2/12

    Intro to Python Lessons (Part 1) Activities 7 - 8

    Students completed the following activities: Math & Computations, Bonus Level.

    2/20 & 2/21

    Accelerated Math 6/7 for 1/20/20 ~ 1/31/20:

    Dates of Instruction

    SOL

    Accelerated MAth 6/7 Topic

    Assessment Dates

    1/20 & 1/21

     

    Holiday & Teacher Workday

     

    1/22 & 1/23

    6.14ab

    7.13

    Inequalites - Representing, Graphing & Solving 1-Step Inequalities

     1/30 & 1/31

    1/24 & 1/27

    7.13

    Writing & Solving 1 & 2 Step Inequalities from practical problems

    1/30 & 1/31

    1/28 & 1/29

    7.12 & 7.13

    Writing & Solving Equations and Inequalities Review Day

    1/30 & 1/31

    1/30 & 1/31

      Practice Quiz, Quiz & Make Ups  

    Coding at Middle School - CAMS 7/8 for 1/20/20 ~ 1/31/20:

    Assignment Name

    Description

    Due Date

    1/20 & 1/21

    Holiday & Teacher Workday

     

    Intro to Codesters

    Started in Q2

    Students worked on the Intro to Codesters lessons.  These were practice lessons to prepare students for their summative work.  The three lessons are:

    1. Building your first program.
    2. Codesters in space.
    3. Shapes and drawings.

     1/22 & 1/23

    Intro to Python

    Students completed the following activities: 

    Dance Steps, Robot Design, and Dialogue.

    1/24~25 & 1/28~29

    Codesters Practice Project

    Students created their first Codesters project.  Once completed, they filled out a Google Form to grade themselves, and then conferenced individually with Mr. Harrison to determine if their method of grading was accurate.  This was to ensure that students fully understand the project expectations before summative grading begins.

    1/28 & 1/29

    Codesters Project #1

    Students chose one activity from the Intro to Python Lessons (Part 1) Activities 1-3, to be used for their project grade.  In the ‘create’ section of that activity, students enhanced the project to reflect the rubric requirements.

    1/30  &  1/31

    Accelerated Math 6/7:

    For the Weeks of 11/25 ~ 12/6 2019: 

    Dates of Instruction

    SOL

    Accelerated MAth 6/7 Topic

    Assessment Dates

    11/22 & 11/25

    6.6c

    Order of Operations Quiz with

    Integers & Exponents 

    11/22 & 25

    11/26 & 12/2

    7.11

    Parts of Expressions & Combining Like Terms - Day 1

    12/9 & 12/10

    11/27 ~ 11/29

     

    Thanksgiving Break -

    "What did the turkey say to the computer... Google Google...

    Enjoy your break!

    12/3 & 12/4

    7.11

    Evaluating Expressions when given

    a replacement value for a variable - Day 2

    12/9 & 12/10
    12/5 & 12/6 7.11

    Evaluating Expressions when given

    a replacement value for a variable - Day 3

    12/9 & 12/10

    Coding at the Middle School CAMS 7/8: 

    Assignment Name

    Description

    Due Date

    Maze Game

    Students created a Maze Game requiring 2-4 levels. All components of the maze should function correctly, and the maze should be enjoyable (not too difficult, and not too easy), It should also include documentation of notes, instructions, and comments.

    12/5 & 12/6

     

    Dates of Instruction

    SOL

    Accelerated MAth 6/7 Topic

    Assessment Dates

    10/31 & 11/1

    6.4 &

    7.1a

    Bases & Exponents & Powers of 10

    Negative Exponents for Powers of 10

       11/14 & 11/15

    11/6 & 7

    7.1b

    Understanding Scientific Notation with Positive and Negative Exponents - Part 1

       11/14 & 11/15

    11/8 & 11

    7.1b &

    7.1c

    Compare & Order Scientific Notation

    Compare & Order  Rational #'s w/ Sci Not.

       11/14 & 11/15

    11/12 & 11/13

    7.1d

    Perfect Squares & Square Roots

    & 7.1 Review Day

    11/14 - A-Day &

    11/15 - B-Day

    11/18 & 11/19

    6.6c

    Order of Operations - Day 1

    11/22 & 11/25

    11/20 & 11/21

    6.6c

    Order of Operations - Day 2 & Review

    11/22 & 11/25

    *All dates are subject to change*

    For Coding - CAMS 7/8

    Assignment Name

    Description

    Due Date

    Haunted House

    Students created a haunted house or similar themed project with a minimum of 5 working links, and 5 or more original media items that were drawn using bitmap or vector tools. The main focus of this project was unique graphic design.

    11/14 - A-day

    11/15 - B-day

    Maze Game Preparation

    Students watched a video tutorial about making maze games in Scratch, and had a paper maze challenge.

     

    Super Scratch Programming Adventure Stage 7

    Students created an interactive maze game with Indiana Scratchy and a guard, traps, and a treasure.

     

    Custom Blocks

    Students watched a tutorial on how to create custom blocks in Scratch. Custom blocks allow for one to make their own programming blocks. Using custom blocks, similar scripts can be compressed into one reusable block. In some other programming languages, custom blocks are called "procedures," "functions," or "methods." This block is useful for reusing a sequence of blocks in different parts of code, without duplicating the blocks each usage. Students then practiced creating a custom block which enabled fish sprites to swim

     

    Maze Game Planning Guide

    Students created the framework for their next project; The Maze Game. Using a Google Document, students outlined a description of their maze, their target audience, sound & game options, instructions, barriers, and levels.

     

    Maze Game

    Students created a Maze Game requiring 2-4 levels. All components of the maze should function correctly, and the maze should be enjoyable (not too difficult, and not too easy), It should also include documentation of notes, instructions, and comments.

     

     

     

    No School on Monday 10/28/19 & 11/4 & 11/5 2019

    For the Weeks of 10/29~11/8 2019:

    Math 6/7: 

    This week, Math 6/7 students reviewed for and took our Integers & Rational Numbers Practical Problems Quiz.  We also spent time during class working on our Quarter 1 Study Guides and practicing in IXL to prepare for our Quarter 1 Test next Tuesday (A-Day)/Wednesday (B-Day).  All Quarter 1 Study Guides are Due in PowerTest before students come to class.  10 Topics in ALEKS are due weekly from Monday~Sunday (A Knowledge Check Counts as 5 Topics).  All Q1 IXLs are due before Friday 11/1/19 for a potential Bonus Quiz if all are completed greater than a 70%.

     

    In Coding CAMS7/8 -

    Students are finishing their Stage 3 Louvre Puzzle & Stage 4 Hack Attack projects and continuing to work in Code.Org on the CS Express Course

    We'll also be working on our Haunted house projects where students will be using their artistic skills to create their own custom sprites and Haunted Houses with sound effects and motion. 

     

    For the weeks of 10/14 ~ 10/25  - 2019

    Math 6/7:  6.6 Integer Operations Continued - with and without Models and word problems - Quizzes will be on 10/24 & 10/25 - Quarter 1 Study Guides going out after the Quiz - Make sure your students are doing 10 ALEKs Topics weekly

    **Please ask your child to show you our Google Classroom**  Here, you will find video tutorials, IXL practice links, Answer Keys, and more!

     

    Coding CAMS 7/8 - Students will be doing peer reviews and group presentations of their 13th scratch card.  We will continue formative practice projects from the Scratch 3.0 Book and will be working on Stage 3 from the Green Book  - usings sprites to broadcast telling a joke.  If time permits we'll begin our next big project creating a Haunted house in Scratch.

     

    For the weeks of 9/30 ~ 10/11  - 2019

    In Accelerated Math Math 6/7

    9/23 - 30

    6.5ab

    6.5c

    Multiplying & Dividing Fractions

    Practical Problems with Decimals

    Quiz 10/1 & 10/2

    Quiz 10/3 & 10/4

    10/7 - 10/8 6.3 / 7.1e Representing Integers & Absolute Value  
    10/9 - 10/23

    6.6ab

    7.2

    Integer Operations - All Ops w/ and w/o Models

    Practical Problems with Rational Numbers

     

    In CAMS 78 - Coding

     

    Topic

    Description

    Formative

    Summative

    Points

    Classes

    Canvas Doggo

    Students learn how to switch sprites and costumes to create a drawing program

    1

     

    0

    1 class

    Dino Dance Battle &

    Google Translate

    Students learn how to add sounds and switch costumes and use say commands to create a dino dance battle.

    Students learn how to create custome sprites and use the ask and sensing commands to create a translation program

    2

         

    Scratch Card Peer Evaluations

    Students evaluated a peer’s draft of their Scratch Card project.  They reviewed spelling, grammar, punctuation, gave positive feedback, and suggestions for improvement.  The evaluations focused on the rubric that will be used to grade the summative portion of this project.

    1

     

    0

    1 class

    13th Scratch Card

    In teams of 2-3, students created a unique Scratch Card which provides a quick way for a new Scratcher to learn a new Scratch code.  Once completed, students presented their card to the class.

     

    1

    20

    4 classes, including presentations

    Broadcast Program

    Using broadcast blocks, students wrote a mini-program where one sprite tells another sprite a joke.

    1

     

    0

    0 classes

    Super Scratch Programming Adventure Stage 3

    While writing this two-part game, students learned how to control the flow of a Scratch project. You’ll see how to keep score using variables and control the order of the game using broadcasts.

     

    1

    5

    2 classes

Last Modified on January 30, 2020