• Digital Literacy Program
     common sense education
     Click to visit the Common Sense Media Site 
    (This site is full of informative resources and strives to "rate, educate, and advocate for kids, families, and schools") 
    Students in third, fourth, and fifth grades participated in a series of lessons related to Digital Literacy.  We followed the Common Sense Digital Literacy and Citizenship Curriculum designed for 3rd - 5th grade.  The lessons included activities and videos to make the information appropriate and relevant.  Students also played games and simulations in Common Sense's interactive "Digital Passport" area to reinforce each topic that we covered.  Students received their instruction through our team of teachers; classroom teachers, Mrs. DiMagno in the library, Mrs. Pyle and Mrs. Pinckney in guidance, and Ms. Miller in the computer lab.
    We are excited to have these conversations with students to prepare for the present and future as digital citizens.  Be sure to talk with your child about what he/ she has learned!
    The topics that we covered include:
     Topic  Description
    Strong Passwords
    How can you keep your information secure and limit who has access to your computer or online accounts?
    Students learned about what makes a strong password, then students in grades 2 - 5 changed their passwords to strong passwords meeting the LCPS criteria to have a minimum of 8 characters and a combintion of letters, numbers, and symbols.
     Digital Passport Game: Password Protect
    How can you protect yourself from online identity theft and oversharing of information through texts, emails, and Internet posts? Students think critically about the information they share online and what would be considered personal information vs. private information.
    Digital Passport Game:  Share Jumper
    Communication is how we keep in touch with each other in the digital world.  Besides having face to face conversations, we keep in touch through texting, email, and online correspondence through social media.  We reviewed guidelines to keep us all safe, and also discussed how communication devices may make multitasking easier, but can also lead to distraction.
    Digital Passport Game: Communication Twalkers 
    With the increased use of technology, there may be increased frequency of cyberbullying.  We discussed how cyberbullying can make individuals feel angry, hurt, sad, or fearful. Students identify actions that will make them upstanders in the face of cyberbullying as well as adults they can speak to if they have been cyberbullied.
    Digital Passport Game: E-volve
     Keywords and Searching/ Credibility of Sites and Pictures/Videos
    Students learn strategies to increase the accuracy of their keyword searches and make inferences about the effectiveness of the strategies.
    Digital Passport Game: Search Shark
     Credit/ Plagiarism  
     Students learn that copying the work of others and presenting it as one’s own is called plagiarism. They also learn about when and how it's ok to use the work of others by giving proper credit.
    Digital Passport Game: Mix-n-mash 
     Students with Digital Passport accounts are welcome to log into Digital Passport to try to beat their scores, review Digital Citizenship content, and have discussions at home with family members.  The link to Digital Passport games is located in LCPS Go (Digital Citizenship folder).

    Our Digital Citizenship Vision:

    As members of a digital society, we believe it is important to utilize technology in a responsible manner, to be positive digital creators and contributors, to communicate respectfully with one another online, and to always follow safe practices to ensure the safety of our students and staff. 


    Mrs. DiMagno added some Digital Citizenship books to our school's library collection.
    Students are welcome to learn more by checking out these new additions!
     books  books
    digital citizenship books year 2  
     Here are some family tip sheets about digital citizenship topics to help facilitate digital literacy at home.  Our number one goal is to keep students safe online!

Last Modified on June 1, 2020